Ms. Pac-Man


Ms. Pac-Man is an arcade video game from the Golden Age. It was produced by Illinois-based Bally/Midway Manufacturing corporation, the North American publisher of Pac-ManMs. Pac-Man was released in North America in July 1981, and is one of the most popular arcade video games of all time. This popularity led to its adoption as an official title by Namco, the creator of Pac-Man, which was released in the United States in late 1980. Ms Pac-Man introduced a female protagonist, new maze designs, and several other improved gameplay changes over the original Pac-Man. Ms Pac-Man became the most successful American-produced arcade game, selling 115,000 arcade cabinets.

Gameplay

The gameplay of Ms. Pac-Man is very similar to that of the original Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.
There are also some differences from the original Pac-Man:
  • The game has four different mazes that appear in different color schemes, and alternate after each of the game's intermissions are seen. The pink maze appears in levels 1 & 2, the light blue maze appears in levels 3, 4, & 5, the brown maze appears in levels 6 through 9, and the dark blue maze appears in levels 10 through 14. After level 14, the maze configurations alternate every 4th level.
  • Three of the four mazes (the first, second, and fourth ones) have two sets of warp tunnels, as opposed to only one in the original maze.
  • The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are.
  • The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. Blinky and Pinky move randomly in the first several seconds of each level, until the first reversal. Inky and Clyde still use their same movement to their respective corners, again until the first reversal.
  • Instead of appearing in the center of the maze, the fruits bounce randomly around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruits have been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; this means that a 5000-point banana can be followed by a 100-point pair of cherries, and vice versa.
  • The orange ghost is called Sue, rather than Clyde; her color was later changed to purple in Pac-Land to differentiate her.
  • When Ms. Pac-Man makes contact with a ghost and dies, she spins around, or as the back of the flier says, "she dramatically swoons and falls" rather than folding in on herself like the original Pac-Man did.
  • The three intermissions have changed to follow the developing relationship between the original Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby); the latter later served as the attract opening sequence for Jr. Pac-Man.
  • The sound effects and music are very different from those of the original game, including a new opening theme and death sound effect.
  • As with Pac-Man, this game has a bug in the subroutine that draws the fruit, which renders the 256th round unplayable. However, the game also has other bugs that cause it to crash or become unplayable much sooner, making it impossible to reach Round 256 without the use of emulation.


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